Not a great week but not as stupid as last week. Doesn't show up in the shots that much, but still:
New story sequence, the last major one in town. Still not finished by any means
This is the meat of the update (not the totally shitty hill tiles): the enemy spawn code. Basically this is Earthbound's system of throwing a set range of randomly generated enemies at you when you reach certain zones on the map, then erasing/reloading that enemy spawn when you backtrack to ensure a continuous, brutal population of beasts for murder.
Currently it does not ensure a continuous, brutal population of beasts for murder. Currently it spawns three to four random enemies once. When they're dead it takes three to four random townspeople and changes all of their code to enemy code, so you can imagine the citizens of Tack turning into giant rats and attacking you when you try to buy potions and stuff.
Yet it is getting so close! Finish this, finish stat growth, finish the game. I'm no longer worried about future programming tasks so much as I'm worried about art, which is great.
Thursday, August 14, 2008
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2 comments:
That is many parenthesis right there!
Holy shit, I have to say you are currently kicking the ass of everyone. Past or present!
Keep up the good work!
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